![]() Slashing can sever limbs, piercing has a higher chance to cause bleeding and blunt based weapons have a chance to knock enemies back (and hopefully off cliffs). Piercing, slashing and blunt damages are better suited against certain materials over others. The Quality Modifiers for Weapons (Damage) and Armor (Armor Health) are:ĭifferent weapons have different attacks and/or defensive moves as well as different damage types. Combined with gnomes not reaching for a regular weapon before a combat this can lead to having a legendary wheelbarrow! Note that items can become legendary with repeated use in addition to being able to be crafted that way. However if they are holding a non-weapon item when given an attack order or an enemy is spotted with "Defend Gnomes" active they will not equip a regular weapon and instead jump right into the fight. The exact mechanic remains hidden but Gnomes understand this tiered system and when drafted will use the best weapon and armor available, if the uniform assigned to them allows for it. rocks, is fairly ineffective compared to even the lowest tier weapons and armours. Weapons and armours of higher quality tiers work better than their lower tier counterparts. This includes yak, alpaca, emu, honey badger and monitor lizard leather. ![]() *** The values for Wooden armor and Stone weaponry are currently unknown. ** Lead is similar to Iron but incurs penalties to Slashing and Piercing damage, and a bonus to Blunt damage.
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